Sunday, December 8, 2013

This town ain't big enough...


(Disclaimer: The internet makes it look less vibrant than it really is) 
Hey everyone! End of the semester is here and that means I have time to bombard my blog with new stuff. This final painting for DFA was tons of fun, and I certainty learned a lot about color and mood. Plus westerns are tons of fun overall. I'd like to render out a bit more when I have some free time over break, but for now, this is the finished piece. 

...And some progress
Yay, thumbnails

Gross, rough progress.


Final value study

Final-ish linework. 


Saturday, November 9, 2013

Fire hair and snow


 This was my first time doing an environment heavy painting and although it was a challenge, it was also loads of fun. Also, I don't know how snow works, so that was interesting to research.

And below, some progress!



Tuesday, September 17, 2013

DFA and some fun characters


First Drawing for Animators project done! This was so much fun to do, definitely one of my favorite projects so far. I did not expect to like rendering as much as I did. Plus, designing characters out of abstract shapes is awesome.

Monday, July 8, 2013

Cup O' Bears



After a really long time, I finally did another Cup O' Doodle thingy. Eventually, I turned off the original doodle and ended up getting a little far away from it. But eh, it's ok. Things I learned from this: drawing is hard, bears are cuties. 

Wednesday, June 19, 2013

Character Design Dump


Herro! So I decided to do one big update with the rest of the character design work I've been doing this  summer. This was my last week taking CGMA's Fundamentals of Character Design class and it was a great experience. I barely found any student's reactions to the courses so I'll talk about it briefly, just in case some of you might be interesting in taking one of their classes. Basically, it's an 8-week boot camp  and you get pre-recorded lectures, live Q&A sessions, and personal video crits from your teacher every single week. I really liked the experience and I feel like I did learn a lot; I am glad I actually decided to take it. It's great because the way it's structured feels like an actual classroom: you get feedback from your classmates, you get to crit their work, and you get to actually talk with your teacher. Overall, it's just pretty cool and I highly recommend it.

The dragons above were done for an assignment where we had to design a dragon and its rider using both a realistic and graphic approach. As you can see, my realistic one turned out to be more cartoony and my graphic one to be more realistic. But, oh well, I still had fun. Also, I still don't know how dragons work, sorry.


I also forgot how to perspective, that's cool. But it was fun working on compositions and experimenting with negative space, yay.

 I didn't know how raccoons worked either, so I did a bunch of raccoon sketches before even thinking about designing one. Also, they walk really weird.
And then I did some stuff for fun, like this buff, badass chick. 
...and these Frank Franzetta master copies. 


Yeah. 



Saturday, June 8, 2013

My face, animated

I found my old tablet and was able to use Photoshop again while my Intuos 5 is waiting on repairs. So, I doodled and didn't do anything productive today. Yay.

Also, I still don't know why sometimes it doesn't work unless you click it, so. Yeah.

Friday, May 31, 2013

¡Olé!

Sit Stand from Millie González on Vimeo.

Just realized I forgot to post my final assignment for the Spring semester on here. An over-confident matador doesn't realize how scary his new job is. Tons of fun modeling, rigging, animating, and texturing this guy. Definitely a learning experience for upcoming animations. Things I'll never do again: animate cloth.