Tuesday, May 29, 2012

A portrait and shtuff.

Just a quick painting I did of my good friend Megan. I tried doing this in color, but quickly ran away from it. I just wanted to focus on likeness and shape without having color get in the way. Plus, it's always fun drawing friends you miss!

Saturday, May 26, 2012

The Nervous Groom

Just a quick doodle done under an hour. I used a Cup O'Doodle...well, doodle as the base. I think I'll start doing more of these. It's a nice break from all the academic studies I've been doing. (:

Monday, May 14, 2012

Legend of Korra

My friend Adele and I arbitrarily proclaimed today Fan Art Monday and taking into consideration that I am currently obsessed with Legend of Korra I had to make some Korra fan art. I tried mostly using the lasso and paint bucket tool which was pretty fun. I liked doing such a loose sketch, nothing was really planned too much, which was pretty cool. 

Also, can it just be Saturday already?

Still Life

One of the many still lifes that I will (hopefully) be posting during the summer. I feel like I want to work on this more and fix some of the colors (and add that one object I left out). But, for now, I'll call this finished.
This is a photograph of the objects I arranged.

Wednesday, May 9, 2012

My current state of mind

Whenever something isn't going as planned, I just like to leave the project as is and either play music or draw something fun. This time I chose to do a quick (and eerily accurate) self-portrait. Can you tell I've been having some issues with colors?

Monday, May 7, 2012

Juana the Frog

This is my 3D Design final. We had to invent a character, sculpt it, and then make an environment for it. I chose to make a snobbish and pretentious frog who always looked down on anyone who isn't at her level of sophistication.

Original concept sketches and illustration, complete with a brief summary of her character

 Sculpture turn-around
Final image

Sunday, May 6, 2012

Blade Runner: A Color Study

I've been attempting to do some color studies from movies for a while now. Usually, I would get frustrated half-way and never finish them. After all those failures, I decided it was time to stick with one until I finished it; this is the result! 'Tis a color study from Ridley Scott's Blade Runner. No color picking or tracing, as it should be.

Saturday, May 5, 2012

Cup O' Doodle?

I found this blog the other day called Cup O' Doodle the other day and quickly became fascinated by it. They basically make random shapes/scribbles and them turn them into awesome art! My friend Kevin and I decided to give it a try. We chose the same scribble, just to see what we came up with and this is what I have! You can also check out what Kevin did here

Thursday, May 3, 2012

An Analysis on Rango

As part of our History of Animation class at Ringling we had to pick a scene from a computer animated film and analyze it as much as we could. I thought it was a pretty cool project and I wanted to share some knowledge with all of you. So, warning, this is a HUGE post! I just hope I don't get sued for posting pictures from the art book on here.

Rango in the Terrarium

The back story on Rango

Rango is the Academy Award-winning story of a pet chameleon that is trying to find out who he is through acting. He is constantly faking his character and confidence, but under that bravado lays a troubled chameleon that has no idea who he is. It isn’t until a twist of events propels him out of his owner’s car that he finds himself more lost than ever, but this time in a real desert rather than his terrarium. Lost in the strange town of Dirt, this little chameleon takes the character of brave Rango, a Western outlaw who isn’t afraid of anything.
              I picked to analyze the movie Rango, because ever since the first time I saw it, I fell in love with its unique story and characters. The movie was very different than most animated films, since it’s not necessarily meant for everyone. Crash McCreery’s character designs were very realistic and rather strange, compared to most characters in animated films. It was definitely an unusual movie, but in terms of storytelling and animation, it is one of the greatest. The movie was made by Industrial Light and Magic, a company that focuses primarily in special effects rather than feature-length character animation, making it their first fully animated film.

 The Terrarium: Explained
The scene goes from 1:54 to 5:37

 The first scene in the movie, Rango in the Terrarium, introduces the character in one of the most brilliant of ways. In this sequence, the filmmakers present all of Rango’s different personalities; from the acclaimed hero, to a sea captain, to an anthropologist, and even a Spanish womanizer. From the first shots, the audience expects the movie to look very simple and cartoony, but it is actually the exact opposite. This scene presents the main conflict (Rango getting lost in the desert) in one of the most creative ways possible. In Rango’s eyes, conflict is the most important part of the story and its characters. As he mentioned during his epiphany: “The hero cannot exist in a vacuum”. During the first five minutes of the movie, Rango is living in this vacuum. A vacuum that doesn’t allow him to develop as a “person”. When the terrarium falls from the back of the car and breaks, it literally breaks Rango’s bubble and thrusts him into his own personal conflict. I specially found this storytelling mechanism to be very smart, creative, and appealing.

The team

     Kevin Martel was the lead animator for the character of Rango and Geoff Hemphill (seen on the upper left hand corner acting out a shot in the terrarium scene) was one of the many animators who worked on the movie and, more specifically, in this scene. I had a chance to have an e-mail interview with Geoff, in which he explained his experience working with this sequence which will soon be posted online.  Click through for Geoff Hemphill’s Rango Animation Reel
That's Geoff acting out reference for his shot. 

The look and set

The director, Gore Verbinski, wanted this first scene to look very safe and family friendly. He wanted the set to look very clean and perfect in contrast with the rest of the film. When asked about it he said: “It’s a sucker punch. We played to the conventions of an animated film and then abruptly shattered them.” Everything in this scene is made of plastic, making it look like a very sterile and safe environment; something that soon changes. Rango tries to breathe life into this set, by giving the inanimate objects around him different personalities.

The character

     The final version of Rango was designed by Crash McCreery and first brought to life through storyboards and then placed in a fully rendered animated film. Physically, Rango has certain traits that make him special. One eye is bigger than the other one and is constantly offset and looking to the side.  Also, his tail is an extension of his emotions; if he is sad, it will be dragging on the ground and if he is upbeat, it will be upright (both which can be seen in this scene). Emotionally, Geoff Hemphill considers him to be a “faker”; someone who constantly tries to fake confidence but who also has certain mannerisms that give him away. In this scene, Rango goes from being an energetic hero who saves an “emotionally unstable maiden” to a chameleon who shows his true feelings when he realizes he has no friends or family, just a couple of plastic objects.
      Rango’s character obviously dictated a lot of story choices in the rest of the movie. Since the main character is an “acting geek”, there’s a lot of homage shots throughout the film and the first one is found in the terrarium scene when he is acting with the Barbie doll (putting her hand on his knee and pretending she was flirting with him, a clear reference to Singing in the Rain’sMake ‘Em Laugh” sequence.

The animation
     When asking Geoff Hemphill about the animation process in general, he made big emphasis on using reference to make the acting look believable. For Rango, the director actually filmed the voice actors interpreting their characters.
      The animation in Rango is very subtle and realistic, rather than wacky and cartoony and this gives way for some beautiful performances. ILM is essentially a visual effects studio and that definitely shows in the movie (not in a bad way, of course). The terrarium scene is characterized by the beautiful slow motion water shots after Rango is propelled out of the back of the car. It’s certainly an image that stays with the audience.  

As part of my project, I also made this animatic (of sorts). After this assignment, I can safely say I can quote this scene word by word now.